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- Welcome to Galactic Conquest. If you've ever wanted to be what
- every super-villain worth his salt has wanted for millenia, then you've
- hit the right button. This program gives you the chance to conquer the
- entire galaxy, without leaving your chair. It is up to you to out-smart
- the opponent, whether computer or human. Send forth immense armadas to
- squash the enemy like the bugs they are, or do nothing and hope to God
- that mother nature hates them worse then she hates you (Face it, weathermen
- normally couldn't predict a 100% chance of photon-storms...). You start
- out with one planet, some production (# ships made per each year), and
- a one-year head-start against the computer.
-
- Program Specs, Info, and Useless Trivia:
-
- # Players: 1 to 4 Graphics: Text (for now...)
- Language : Turbo Pascal V7.0 Sound : Speaker only
- Length : 2758 lines Colors : 16
- Revisions: 174
-
- Average Playing Time: 6 to 40 hours
- Load/Save Games? : Yes (infinite)
- Sound Toggle? : Yes
-
-
- -------INSTRUCTIONS--------
-
- This game is simple, but not so simple. It is easy to play, but
- harder to master.
-
- When you start, you are asked for a name, preferably your LAST name.
- However, fictional names are also good, such as "DARKLORD" and "DEATHBRINGER".
- You are then asked for a rank, which suggests military rank. Make up one, or
- use a true military rank (i.e. General, Admiral, Ensign, Commander, Rogue,
- and Super-God are good ones...). You will then meet your computer opponent
- and then tell the computer how many years long the war will last. The last
- question, Minimum production, refers to the total production of ALL the
- planets in the galaxy. The lower the number, the easier the game in some
- respects, but also the more boring (personal opinion). The higher, the
- harder but the more interesting the war.
-
- The computer will then generate randomly a map of the galaxy, color-
- coding your home planet (you start with one). Choose the one you want and
- continue. The war will then begin...
-
- You are shown the status screen, which shows rows of information:
-
- PLT OWN PRD SHPS
- =A= 1 14 237
-
- The PLT is the planet name (letters A-Z). The OWN is the owner of
- the planet, in which you will only see YOUR planets. PRD is the production
- of the planet. Generally, the number is between 0 and 9 but every now and
- then you will see numbers as high as 30. SHPS are the total amount of ships
- you have on the planet at the start of the year. THEY DO NOT CHANGE AS YOU
- GIVE ORDERS, you must look at your ship logs (explained later) to watch the
- decrease in your fleet.
-
- Underneath, you will see the TOTALS of your fleets. The total #
- of planets, production, average production per planet, and total ships of
- all planets (not including ones in transit).
-
- You then see the main menu. You have 10 commands that are generally
- used throughout the war. These are described in detail below:
-
- f1 (ATTACK) - Use to send ships from a planet you own to any planet
- in the galaxy. If the destination is an enemy planet
- then the ships will be treated as fighters. If you
- send them to another one of your planets, they are
- considered reinforcements to that planet.
- f2 (PROBE) - Useful during the beginning of the war. One of these
- probes, after being launched, can travel to any planet
- in the galaxy. Upon reaching orbit, they transmit a
- visual as well as a limited amount of scanner info.
- about the planet. From this, there is a way to
- determine (actually, estimate) the production of
- the planet. If the planet is a SUPER-PLANET (10%
- chance) the readings will NOT indicate it.
- f3 (DISTANCE) - Use to find the distances of ANY 2 planets in the
- galaxy.
- f4 (STARSCAN) - The most important command aside from attacking. This
- brings up a report of your planets and if they are
- being attacked any time soon. If so, you will see:
-
- =K= -----> 9 (2)
-
- The K is the name of the planet. The 9 is the
- TOTAL amount of ships attacking. The 2 in ()'s
- is the total # of enemy fleets attacking. They
- normally do not attack in the same year, but the
- possibility exists. These readings are color-coded
- with the legend at the top of the readout. If it
- blinks, you're in DEEP trouble, and should consider
- major reinforcements...CHECK OFTEN!
- f5 (INVENTRY) - Prints an updated list of the number of ships you
- have REMAINING on each planet AFTER the orders you
- have made for that year.
- f6 (COMMANDS) - Brings up a log of all fleets sent out, what their
- destinations are, how many ships in each fleet, and
- how long until they reach their destination.
- f7 (LOGS) - Brings up a log of all the planets in the galaxy.
- If explored or contacted (other than probe), will
- tell last reading of number of ships on the surface
- of the planet. If novaed, will say so.
- f8 (HISTORY) - Reprints the map as a history of all the probes to
- planets. If the planets has been scanned by a probe,
- will come up as the atmosphere class.
- f9 (SOUND) - Toggles sound on/off.
- f10(END TURN) - Ends your turn for that year of the war.
-
-
- There is no set strategy for winning the game, for there are endless
- possibilities for winning....OR losing...
-
-
- ---MOTHER NATURE'S WEAPONS---
-
- As I mentioned earlier, mother nature is fighting as well. There
- are 3 major ways it hurts, or helps, your side of the war:
-
- 1.) PHOTON STORM - Destroys 1-100% (at least one ship unless
- planet is barren) of ships on ground.
-
- 2.) BLACK HOLE - Destroys some of your fleet while in transit
- to a planet. Most of the time it only takes
- a few of 'em, but every now and then...BOOM!!
-
- 3.) NOVA - Not exactly a nice way to end your existance,
- this is mother nature's way of saying
- "I don't like you." This destroys ALL ships
- AND PRODUCTION on the planet, as well as the
- planet itself. Like I said, not nice...
- The only good things about them are that they
- help immensely if the enemy gets hit by one, and
- that they rarely occur, averaging about 2 per
- 100 years. But, sometimes there aren't ANY
- during a war, but I've seen 20 during a 200 year
- war... most unpredictable...
-
- Remember to keep an eye on your starscan, and may the best side cream
- the other one!!
-
- ---ABOUT THE PROGRAMMER---
-
- My name is Jason Sinclair, and I am 18 (as of 10/30/93). This is
- the largest, and by far most complex program I've made to date. I have
- programmed for 12 years, starting back in kindergarten. My only languages
- are BASIC and Pascal, but I hope to learn more, and hopefully master one.
- I took Advanced Placement Computer Programming during my senior year and
- have taken 7 years worth of programming courses in school. I hope to major
- in computer programming or systems analysis.
-
- I am continuing to revise this game, adding things here and
- there, changing colors, etc, and if you have any constructive comments,
- ideas for changing or adding to the program, or ideas about a NEW
- program, send me a letter and I'll get in touch A.S.A.P. My address for
- mail (written, NO E-MAIL!) is:
-
- 612 West 8th Street
- Marysville, Ohio 43040
-
- This game is shareware, and any contributions are welcome.
- Thank you for your time, and I hope to keep up the good
- work.
-
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